During this one-day professional learning experience, attendees will participate in a hands-on session and gain a working knowledge of robotics and coding. Additionally, participants will identify the possibilities and benefits of using Sony KOOV in their programs – both in classroom and virtually.
Discover ways that you can empower students to develop analytical thinking, creativity, collaboration, and problem-solving skills, while preparing them for the STEAM focused jobs of tomorrow.
REGISTRATION DEADLINE: July 8, 2020
Course Details
Audience | Elementary and Middle School Educators |
Level | Beginner/Intermediate |
Instructor | TBA |
Date | July 15, 2020 Full day of Virtual training (with 1 hour for lunch and plenty of breaks) |
Time | 9:00AM-3:00PM (EST) |
Earn | 6 PDPs |
Location | Online |
Cost | $249 (includes Sony Koov Trial Kit) |
Limit | 20 Participants |
TBA
3-5.CS.a.1 Identify a broad range of computing devices (e.g., computers, smart phones, tablets, robots, e-textiles) and appropriate uses for them.
3-5.CS.a.2 Describe the function and purpose of various input and output devices (e.g., monitor, keyboard, speakers, controller, probes, sensors, Bluetooth transmitters, synthesizers).
3-5.CS.a.3 Demonstrate an appropriate level of proficiency (connect and record data, print, send command, connect to Internet, search) in using a range of computing devices (e.g., probes, sensors, printers, robots, computers).
3-5.CS.a.4 Identify and solve simple hardware and software problems that may occur during everyday use (e.g., power, connections, application window or toolbar).
3-5.CS.a.5 Describe the differences between hardware and software.
6-8.CS.a.3 Identify and describe the function of the main internal parts of a basic computing device (e.g., motherboard, hard drive, Central Processing Unit [CPU]).
6-8.CS.a.4 Identify and describe the use of sensors, actuators, and control systems in an embodied system (e.g., a robot, an e-textile, installation art, smart room).
6-8.CS.a.5 Individually and collaboratively design and demonstrate the use of a device (e.g., robot, e-textile) to accomplish a task.
6-8.CS.a.6 Use a variety of computing devices (e.g., probes, sensors, handheld devices, Global Positioning System [GPS]) to individually and collaboratively collect, analyze, and present information for content-related problems.
6-8.CS.a.7 Identify steps involved in diagnosing and solving routine hardware and software problems (e.g., power, connections, application window or toolbar, cables, ports, network resources, video, sound) that occur during everyday computer use.
Sign Up for This Workshop
Sony KOOV: Introduction to Robotics and Coding for Elementary/Middle School Educators (In Partnership with NYSCATE)
July 15, 2020 Full day of Virtual training (with 1 hour for lunch and plenty of breaks)
9:00AM-3:00PM (EST)
Register Now