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Corporate Partner TECHMD: “Lifecycle Planning for Your Tech Equipment”
November 29, 2023 @ 1:00 P.M. Live Webinar: Lifecycle Planning for Your Tech Equipment: The…
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Corporate Partner Renaissance “Literacy Instruction for Emerging Bilinguals”
Upcoming Webinar — Literacy Instruction for Emerging Bilinguals: Language Development, Language Arts, or…
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Spring Conference 2024
LEVELING THE PLAYING FIELD MassCUE is stepping up to the plate with a new format and new dates for our Spring Conference. Please join us at Polar Park in Worcester on Friday, May 31 and Saturday, June 1 for presentations, workshops and hands-on sessions centered around the theme: Leveling the Playing Field. The MassCUE Spring Conference will be an opportunity for educators to connect with colleagues and learn about the ideas and digital learning tools that are changing the game in education. Register for Spring Conference 2024 ATTENDEE INFORMATION ATTENDEE INFORMATION/REGISTRATION Register Registration & Pricing REGISTRATION PAGE Conference Schedule Overview Times for Start, Sessions, Lunch, Speakers View Attendee Info/Tips Info on Parking, WiFi, Help, and more! Learn More Social Media Social Media Ambassadors Learn More Accommodations Information on several area hotels. LEARN MORE Earn Credits Earn graduate credit from Bridgewater State University LEARN MORE Attendee Maps Where to find Keynotes, EdTalks, Innovation Fair & more VIEW MAPS Exhibitor List View a list of our Exhibitors for the Spring 2024 Conference and Exhibit Hall Hours View Exhibitors SCHEDULE, SPEAKERS, EXHIBITORS, INNOVATION FAIR SCHEDULE, SPEAKERS, INNOVATION FAIR, and EXHIBITORS Conference Schedule Overview Overview Schedule w/Times for Sessions, Keynote Speakers, Exhibit Hall Hours View Overview Schedule Conference Full Event Schedule Full Event Schedule for Friday and Saturday: Time, Titles, Tracks, Presenters, Description View Full Schedule SPEAKER: Friday Keynote sponsored by Custom Computer Specialists Marvin L. Venay Learn More SPEAKER: Saturday Keynote Dr. Sawsan Jaber Learn More Featured Speakers Hear from innovative educators! LEARN MORE GUEST LUNCH SPEAKER: Sponsored by Custom Computer Specialists Jimmy Cash Learn More Interactive Space: Innovation Fair Taking place twice each day -- informal presentations with hands-on activities, materials, and/or slides to share expertise. Learn More Exhibitor List View a list of our Exhibitors for the Spring 2024 Conference and Exhibit Hall Hours View Exhibitors EXHIBITORS & SPONSORS INFORMATION EXHIBITORS and SPONSORS Thank you for your interest in exhibiting at the MassCUE SPRING Conference coming up Friday, May 31 through Saturday, June 1. Exhibitor registration is open. Registration and booth reservations are on a first come, first serve basis so we encourage you to reserve your space as soon as possible. Be sure to take some time to review the many sponsorship opportunities and booth add-on options in the exhibitor/sponsor brochure (see link below). These are a great way to increase your exposure at the event! 7:00am-8:30am Friday, May 31st Exhibitor Set Up 8:30am-3:30pm Exhibits Open 8:30am-3:30pm Saturday, June 1 Exhibits Open 3:30pm-4:30pm Saturday, June 1 Exhibitor Tear Down If any exhibitor is interested in reserving a hotel room, we are providing a list of area hotels. View Hotel Listing Document. **Please be aware that MassCUE does not share conference attendee lists. If you receive email solicitation asking you if you would like to obtain the attendee list for the conference, this is a scam and we advise you not to pursue this. Exhibitors & Sponsors Brochure Exhibitors & Sponsors General Info and Opportunities Brochure View Brochure FAQs Exhibitor FAQs for Spring 24 Conference Learn More Exhibitor Registration Exhibitor and Sponsor Registration (including Non-Profits) for Spring 24 Conference Register to Exhibit PRESENT AT MASSCUE Join the Line-Up Request for Proposals (RFP) Deadline Extended: Submit a Proposal to Present at the Spring Conference 2024 Theme: Leveling the Playing Field The deadline to submit a proposal to present at the MassCUE Spring Conference has been extended to Friday, March 8th. Scheduled for Friday, May 31 - Saturday, June 1 at Polar Park in Worcester, the Spring Conference is a smaller, more casual event than the MassCUE Fall Conference, making it ideal for first-time presenters or anyone who has been hesitant to present to a large audience. Educators can opt to deliver a formal EdTalk or present at an informal table space in the Innovation Fair. If you are a new teacher, pre-service teacher or a paraprofessional, the Spring Conference is your opportunity to give presenting a try! Consistent with MassCUE’s Equity Campaign: MassCUE4All, the theme for the conference is Leveling the Playing Field. SUBMIT A PROPOSAL The MassCUE Spring Conference will feature two different kinds of sessions: Ed Talk The Ed Talk is a traditional session that emulates a learning experience, which might be represented in breakout sessions or workshop opportunities to listen, learn & create. The session would focus on a specific topic or content area, a specific process, tool, project or resource. This is a 50 minute traditional session presented by 1 or 2 presenters via use of a slide deck or a similar mode of presentation delivery. Innovation Fair Educators are always looking for cutting edge ways to be more creative in their classrooms! They thrive upon the discovery of fresh ideas to support, teach and learn with students. The Interactive Spaces component will provide interactive opportunities to inspire curiosity, innovation and creativity. Presenters will showcase their work with attendees in table top presentations and demonstrations, engage in discussion and build upon ideas and to provide takeaways to all who jump into the Interactive Spaces experience. This is a 50 minute informal session facilitated by 1 or 2 presenters. Proposals must align with one of the five strands of the conference: 2024 Spring Conference Presentation Strands AI: A Force for Positive Change: How can AI technologies be used to create a more equitable, inclusive, and humane educational landscape? Inclusive Tools for Diverse Learners: How can tools, policies, and/or strategies promote inclusive learning environments for diverse learners? Tech-Enhanced Individualized Instruction: How can technology shape individualized instruction? Digital Equity & Harm Prevention: How can digital equity prevent harm in schools? DESE defines digital equity as "a framework that calls on educators and leaders to ensure that all students have access to and ownership of the tools that best support them to engage with learning experiences that are targeted, authentic, relevant, socially connected, and growth-oriented (Massachusetts Department of Elementary and Secondary Education, 2022).” Ethical & Empathetic Online Conduct: How can students access opportunities to practice ethical and empathetic behavior online? The Request for Proposals (RFP) period will end March 8, 2024. Have a question about submitting a proposal or looking for some help putting a proposal together? Sign up for a one-on-one coaching session with our MassCUE Professional Learning & Program Coordinator who can work directly with you. For quick questions, please email presenters@masscue.org SUBMIT A PROPOSAL
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Fall 2023 CUECamp – Digital Literacy in the Age of AI
REGISTRATION Fall 2023 CUECamp Registration Saturday, November 18, 2023 8:30 A.M. - 1:00 P.M. Needham High School, 609 Webster Street, Needham, MA 02494 Google directions to Needham High School REGISTRATION FOR CUECAMP DESCRIPTION Get ready for an immersive and inspiring experience that will revolutionize your approach to teaching and empower you with innovative educational technology tools all based around Digital Literacy in the Age of AI. Highlights of CUECamp: Interactive Workshops and Presentations Learn from a few experts in the field of educational technology as they share their insights, strategies, and best practices for utilizing AI in the classroom. Collaborative Challenges Participate in collaborative challenges specifically designed to ignite creativity and problem-solving skills. Engage with your fellow educators, share ideas, and collaborate to develop innovative approaches that promote impactful and productive ways of using AI in the classroom. Ready-to-Implement Resources Gain access to a wide range of ready-to-implement lesson plans, projects, and resources that incorporate AI. These valuable materials will save you time and effort while ensuring that your lessons are interactive, dynamic, and aligned with curriculum objectives. REQUISITES Audience Classroom Educators, Instructional Coaches/Specialists, Administrators Level K-12 Dates Saturday, November 18, 2023 Time 8:30 am - 1:00 pm Earn 4 PDPs Location Needham High School, 609 Webster Street, Needham, MA MassCUE Member Cost $50 Non-Member Cost $60 Limit 100 Participants CUECamp AGENDA 8:30am - 9:00am Arrival and Check-In 9:00am - 9:20am Welcome, Introductions, Housekeeping 9:30am - 10:20am Interactive Learning Session I 10:30am - 11:20am Interactive Learning Session II 11:30am - 12:00pm Donuts, Hot Beverages, & Networking 12:00pm-1:00pm Collaborative Activity, Share-Out, Wrap-Up ISTE STANDARDS ISTE Standards Educator Standards 2.1: Learner: Educators continually improve their practice by learning from and with others and exploring proven and promising practices that leverage technology to improve student learning. Educators: 2.1.a) Set professional learning goals to explore and apply pedagogical approaches made possible by technology and reflect on their effectiveness. 2.2: Leader: Educators seek out opportunities for leadership to support student empowerment and success and to improve teaching and learning. Educators: 2.2.a) Shape, advance and accelerate a shared vision for empowered learning with technology by engaging with education stakeholders. 2.2.b) Advocate for equitable access to educational technology, digital content and learning opportunities to meet the diverse needs of all students. 2.2.c) Model for colleagues the identification, exploration, evaluation, curation and adoption of new digital resources and tools for learning. 2.3: Citizen: Educators inspire students to positively contribute to and responsibly participate in the digital world. Educators: 2.3.b) Establish a learning culture that promotes curiosity and critical examination of online resources and fosters digital literacy and media fluency. 2.3.c) Mentor students in safe, legal and ethical practices with digital tools and the protection of intellectual rights and property. 2.3.d) Model and promote management of personal data and digital identity and protect student data privacy. 2.4: Collaborator: Educators dedicate time to collaborate with both colleagues and students to improve practice, discover and share resources and ideas, and solve problems. Educators: 2.4a) Dedicate planning time to collaborate with colleagues to create authentic learning experiences that leverage technology. 2.4.c) Use collaborative tools to expand students' authentic, real-world learning experiences by engaging virtually with experts, teams and students, locally and globally. 2.4.d) Demonstrate cultural competency when communicating with students, parents and colleagues and interact with them as co-collaborators in student learning. 2.5: Designer: Educators design authentic, learner-driven activities and environments that recognize and accommodate learner variability. Educators: 2.5.a) Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs. 2.5.b) Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning. 2.5.c) Explore and apply instructional design principles to create innovative digital learning environments that engage and support learning. 2.6: Facilitator: Educators facilitate learning with technology to support student achievement of the ISTE Standards for Students. Educators: 2.6.a) Foster a culture where students take ownership of their learning goals and outcomes in both independent and group settings. 2.6.b) Manage the use of technology and student learning strategies in digital platforms, virtual environments, hands-on makerspaces or in the field. 2.6.c) Create learning opportunities that challenge students to use a design process and computational thinking to innovate and solve problems. 2.6.d) Model and nurture creativity and creative expression to communicate ideas, knowledge or connections. SPONSOR INFO THANK YOU TO OUR SPONSOR
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Corporate Partner Teq “Appsmashing ChatGPT”
AppSmashing with ChatGPT (Free) Thursday, October 12, 2023 3:30 P.M. to 4:30 P.M. (ET) In this…
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Corporate Partner Teq “Diving into AI in Education”
Diving into AI in Education: 10 Things to Try and 10 to Avoid…
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