Fall 2023 CUECamp Registration
Saturday, November 18, 2023
8:30 A.M. - 1:00 P.M.
Needham High School, 609 Webster Street, Needham, MA 02494
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Google directions to Needham High School
Get ready for an immersive and inspiring experience that will revolutionize your approach to teaching and empower you with innovative educational technology tools all based around Digital Literacy in the Age of AI.
Highlights of CUECamp:
Interactive Workshops and Presentations
Learn from a few experts in the field of educational technology as they share their insights, strategies, and best practices for utilizing AI in the classroom.
Collaborative Challenges
Participate in collaborative challenges specifically designed to ignite creativity and problem-solving skills. Engage with your fellow educators, share ideas, and collaborate to develop innovative approaches that promote impactful and productive ways of using AI in the classroom.
Ready-to-Implement Resources
Gain access to a wide range of ready-to-implement lesson plans, projects, and resources that incorporate AI. These valuable materials will save you time and effort while ensuring that your lessons are interactive, dynamic, and aligned with curriculum objectives.
Audience | Classroom Educators, Instructional Coaches/Specialists, Administrators |
Level | K-12 |
Dates |
Saturday, November 18, 2023 |
Time |
8:30 am - 1:00 pm |
Earn | 4 PDPs |
Location | Needham High School, 609 Webster Street, Needham, MA |
MassCUE Member Cost | $50 |
Non-Member Cost | $60 |
Limit | 100 Participants |
8:30am - 9:00am | Arrival and Check-In |
9:00am - 9:20am | Welcome, Introductions, Housekeeping |
9:30am - 10:20am | Interactive Learning Session I |
10:30am - 11:20am | Interactive Learning Session II |
11:30am - 12:00pm | Donuts, Hot Beverages, & Networking |
12:00pm-1:00pm | Collaborative Activity, Share-Out, Wrap-Up |
ISTE Standards
Educator Standards
2.1: Learner: Educators continually improve their practice by learning from and with others and exploring proven and promising practices that leverage technology to improve student learning. Educators:
2.1.a) Set professional learning goals to explore and apply pedagogical approaches made possible by technology and reflect on their effectiveness.
2.2: Leader: Educators seek out opportunities for leadership to support student empowerment and success and to improve teaching and learning. Educators:
2.2.a) Shape, advance and accelerate a shared vision for empowered learning with technology by engaging with education stakeholders.
2.2.b) Advocate for equitable access to educational technology, digital content and learning opportunities to meet the diverse needs of all students.
2.2.c) Model for colleagues the identification, exploration, evaluation, curation and adoption of new digital resources and tools for learning.
2.3: Citizen: Educators inspire students to positively contribute to and responsibly participate in the digital world. Educators:
2.3.b) Establish a learning culture that promotes curiosity and critical examination of online resources and fosters digital literacy and media fluency.
2.3.c) Mentor students in safe, legal and ethical practices with digital tools and the protection of intellectual rights and property.
2.3.d) Model and promote management of personal data and digital identity and protect student data privacy.
2.4: Collaborator: Educators dedicate time to collaborate with both colleagues and students to improve practice, discover and share resources and ideas, and solve problems. Educators:
2.4a) Dedicate planning time to collaborate with colleagues to create authentic learning experiences that leverage technology.
2.4.c) Use collaborative tools to expand students' authentic, real-world learning experiences by engaging virtually with experts, teams and students, locally and globally.
2.4.d) Demonstrate cultural competency when communicating with students, parents and colleagues and interact with them as co-collaborators in student learning.
2.5: Designer: Educators design authentic, learner-driven activities and environments that recognize and accommodate learner variability. Educators:
2.5.a) Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
2.5.b) Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.
2.5.c) Explore and apply instructional design principles to create innovative digital learning environments that engage and support learning.
2.6: Facilitator: Educators facilitate learning with technology to support student achievement of the ISTE Standards for Students. Educators:
2.6.a) Foster a culture where students take ownership of their learning goals and outcomes in both independent and group settings.
2.6.b) Manage the use of technology and student learning strategies in digital platforms, virtual environments, hands-on makerspaces or in the field.
2.6.c) Create learning opportunities that challenge students to use a design process and computational thinking to innovate and solve problems.
2.6.d) Model and nurture creativity and creative expression to communicate ideas, knowledge or connections.
REGISTRATION Fall 2023 CUECamp Registration Saturday, November 18, 2023 8:30 A.M. – 1:00 P.M. Needham High School, 609 Webster Street, Needham, MA 02494 Google directions to Needham High School REGISTRATION FOR CUECAMP DESCRIPTION Get ready for an immersive and inspiring experience that will revolutionize your approach to teaching and empower you with innovative educational […]
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